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- Newsgroups: comp.sys.amiga.misc
- Path: cix.compulink.co.uk!usenet
- From: jralph@cix.compulink.co.uk ("Jolyon Ralph")
- Subject: Re: Walker = 1970's 8-Track Player
- Message-ID: <DozuDv.E1K@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <rdingem.4o03@grafix.xs4all.nl>
- Date: Thu, 28 Mar 1996 20:03:31 GMT
- X-News-Software: Ameol32
-
- > Personally, I'd have let the hacks continue to break, just to teach
- > games designers a lesson they needed to learn LONG ago. Hacks were
- > tolerable in 1985/89, for showing what an Amiga can do. With the
- > coming of 2.0, every programmer was told (again) what NOT to do. That
- > was when hacks should've died (the odd demo being maybe the only
- > exception), so any commercial developer breaking the rules should've
- > felt it in his/her wallet.
-
- Well it's a good that you don't make the marketing decisions for AT, or
- they'd be in even more trouble! :-)
-
- Firstly, it doesn't matter what you or I think about the practices that
- games programmers use(d) to protect their products, the unfortunate fact
- is that a large percentage of games out there *do* use very poor disk
- access code, and I agree, it's not AT's fault if programmers 'bend' the
- rules somewhat. But...
-
- a) Joe Public doesn't care about whether a game he bought is badly
- written or not. As far as he's concerned, the game works fine on his
- friends A1200 and not his, therefore his computer is broken. This leads
- to thousands of people sending back 'faulty' computers. All added cost to
- AT who, even if they just send them back with a note saying "Not our
- fault!" still have to pay the costs.
-
- b) Those game developers you intend to 'hurt financially' have, for the
- large part, abandoned the Amiga for greener pastures already, and
- couldn't care less about their old Amiga back-catalogue. It's those
- people who've invested money in Amiga games over the years who have games
- that no longer work who'll lose out. (Ironically, the pirates with their
- cracked copies may well have much less of a problem).
-
- c) The industry press love 'diaster' stories about the Amiga, for some
- reason. If AT release (another) machine which can't read a large
- percentage of back-catalogue Amiga games you won't see the headline "New
- Amiga Launched - Disk hardware shows inadequate coding practices of many
- past Amiga products!", oh no!. It will be "New Amiga won't run old games
- shock!". That will put off dealers and distributors from handling the
- product, preventing it from getting into the shops and selling. It
- happened with the A500+ and more recently the AT1200 (which was the main
- reason Amiga Technologies had to react quickly and fix the problem) and
- it could happen again.
-
- In an ideal world we'd be able to change the disk hardware every second
- tuesday and all games will still work. But as it isn't an ideal world,
- for the benefit of the Amiga as a whole we're probably best at least
- trying as hard as possible to make new Amiga systems have compatible
- hardware to the old A500/A1200 (the circuitry needed to add to the AT1200
- to fix the problem cost a couple of DM, no more...)
-
- Let me add I have *never* written a product using disk copy protection in
- my life, whenever I've needed to access disks below the dos level (once,
- from memory), I used trackdisk.device.
-
- Jolyon - Almathera
-